After studying “Anatomy for 3D Artists: The Essential Guide
for CG Professionals” and “ZBrush Creature Design: Creating Dynamic Concept
Imagery for Film and Games”, I wanted to try out making my first 3D model of a
creature. The creature in question is a hobbler troll.
Unlike many of the Gretchen Goosander creatures, I have
never drawn an initial concept for a hobbler troll before. This is because hobbler
trolls do not appear often in the story book and only appear as minor
characters. The most I have thought of for the hobbler troll is the following
description;
“If you can imagine a humanoid pug with skin like rotting
bark, that’s a hobbler troll in a nutshell.”
But I want to be more experimental with this concept outside
of just “humanoid pug”. I want to demonstrate the workflow of coming up with a
creature concept for zbrush as well as see just how much human and creature
anatomy I have managed to remember. This workflow will be similar to what I did
with the unicorn girl, only this time I will be using zbrush mostly.
To begin with, I design the creature using thumbnails and
sketches. This is recommended in the Zbrush creature design book which gives a
number of ways to go about doing this, but I go with old-fashioned pencil and
paper since this is quicker for me. Meanwhile, I play music that fits the
character (as suggested by the Zbrush book) and I also look at a good number of
pug and rotting bark references. Before going into this, I had already gone
through numerous books that have helped inspire the design. These are;
·
Arthur Spiderwick’s Field Guide to the Fantastic
World around You.
·
The Natural History book.
·
Animals Real and Imagined
·
Faeries
·
The Goblins of Labyrinth.
These books have been created by experienced creature
designers, biologists and illustrators such as Tony Diterlizzi, Brian Froud and
Terryl Whitlatch and I have learnt a lot about character appeal and design from
them. Meanwhile, I am always keeping in mind the character’s gesture, weight-distribution,
form, presence, personality and appeal. The anatomy is important for grounding,
but all of these other character design principles are probably more urgent and
need to be tackled first.
I went through a lot of initial designs for the hobbler troll. The third picture down was the image I ended up liking the most as it was simple and effective, though I still explored other design ideas from there until I couldn't think of any more.
I did the final design in Photoshop and started playing around with colour schemes. I quite like a lot of these, though some are a little bland while others don't really fit the idea I had in mind. The third, 10th and 11th troll designs are the ones I prefer, though I could only go with one for the final design which ended up being the 11th.
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